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SK Builds

Thursday, 07 June 2007
[SK General Builds: Nuker,Fighter,Mixture]


Everyone plays a SK in a different way, everyone concentrates on something else and thats why you have to find out HOW you play.


There are 3 main builds (of course there are different builds but they would all fit into one category
1. The nuker SK (concencrates on casting)
2. The strong SK (concentrates on melee)
3. A mixture of both (melee+nuke).

You have to ask yourself, "how do i like to play my sk?"







    C4 SETUPS


    Nuker SK(Recommended for High-LvL SKs, it's a PvP Setup):


    The nuker sk does mainly cast during pvp and will only go close for sting and a few hits.

    A nuker SK should get "-str +con" and "-str +dex" tats to increase various stats (shield block,speed,hp,cp,evasion), thats good to kite and nuke the enemy .
    With more speed,evasion you can kite a lot better and with more hp/cp you will be able to take a lot more hits. If you prefer to have more HP than more Mattack and casting speed (acumen) an overenchanted Dark Legion Edge with Health might be a good idea.


    Equipment


    low-end equipment

    Doom armor + an overenchanted homunk
    high-end equipment
    Dark crystal + SoM or Elemental Sword

    [ C5 Dark Crystal and a Health Weapon (DLE) ]


    Tatoos


    +4con -4str

    +4dex -4str
    = 38dex, 38con(DC) or 39con(Doom)

    optionally: +4wit -4int // various debuffs will land less





    Strong SK:


    The strong SK does mainly hit and will use debuff skills a lot more than "nuker" skills (drain health).

    A strong SK does obviously concentrate on the dmg output.Only SKs who really like to solo (its really good for soloing) or play a DD should go this way.

    Equipment


    low-end equipment

    BW Set + Damascus /Focus
    high-end equipment
    Nightmare Set + Dark Legion Edge /Critical Damage

    Tatoos


    +4str +4dex

    = 47str, 36dex,26con

    or no tatoos at all:

    with BW: = 44 str,32dex,31con
    with NM: = 41 str,32dex,34con (Bonus +2str/+4% pattack = 43 str)





    kholdstare's "Slayer" Sk setup(modified version of WF's "Strong SK")


    My ideal mage setup wouldn't even be a main setup, but more as a complimentary setup to a pure DD setup. +4INT-4WIT and an SOM w/ MAGIC POWER


    +4STR: *consistant* DPS of the gods. consistancy is very important. period.

    +4DEX: increased movement speed, crit rate, atk speed(big boost to atk speed imo) and your shield def rate(very important for a tank)
    -8CON: Shocking isnt it?

    +4INT: increase landrate of hex/powerbreak/LS/freezing strike will save mana that will keep GS/SF toggles running longer.

    -4WIT:as if the base 12 WIT we had was something to brag about, not :/

    Equipment


    Maj heavy:

    +2STR -2CON/P atk +4%/Accuracy +4%(nifty for killing archers and daggers with high evasion)/+50% stun resistance

    SOM w/ MAGIC POWER




    Abec's SK vs DA Setup


    Detailed information about abec's setup
    here

    DLE with health SA.Not much to say, a health sword.25%hp boost is THE

    pvp help.
    Majestic is a VERY good armor for SK overaly.It goes like this:
     P. Atk. +4%, Accuracy +3, Stun Resistance +50%, STR+2 and Con-2.
    The best physical allround tatoo:
    -4 dex +4 con.With the majestic on, at the end you will have +1 accurasy.
    At the end Stats should look like this:

    Strength      43

    Dexterity     30
    Consitution  34
    Intelligence  21
    Wit              16
    Mental         26

    with this setup we have:

    (+)
    25% Max hp bonus
    +12% Melee dmg output bonus(4% from Maj natural bonus and +8% from +2 str Maj gives.
    +2 Contitution ( some hp and stun ressistance)
    +50% Stun ressistance (Maj)
    +22% Casting speed
    +Better spell cooldowns and better root ressistanse.
    +1 accurasy (+3 from Maj -2 from tatoo)
    (-)
    -14% M.atk.(-4 Int)
    -4 Run speed
    -4% block rate





    Make sure your HP won't be too low; if you think it might be too low

    reduce either +str or +dex.

    HP = CON bonus * HP base  + HP before parameter change


    HP base SK = 107


    example:


    HP = 4*107+2500=2928


    Thanks to DELPHI






    Melee/Nuker SK: [PvP + PvE Setup]


    A mixture of both can make use of all skills efficiently and will have a big advantage: You can decide how to pvp a specific class.

    You won't have to concentrate on nukes or melee attacks only and therefore you can adept to every situation.

    Equipment


    low-end equipment

    Doom Set + Dama (and a Homunk)
    high-end equipment
    Nightmare Set + Dark Legion Edge (and a SoM)

    Tatoos


    DooM Set: +2con -2dex

    =  37 str, 32 dex, 37 con

    NM Set: +2con -2dex; +1con -1str

    =  40str, 30dex, 37con (Bonus +2str/+4% pattack = 42 str)






    C5 SETUPS


    For lower levels [below 67] you should concentrate on getting levels, the strong SK might be a good way to do this.

    At higher levels a good setup might be the Nuker Setup with a Health Weapon. Its not the traditional nuker setup, but with the new skills given you can finnaly be the tank you are supposed to be Wink





    Interlude SETUPS






    Any feedback and more ideas are appreciated !











    What do I have to take into consideration if I add a tatoo or if I try to compare builds/sets?

    As a tank your shield block rate is an important factor!


    - DEX affects your shield block rate

    - Different Sets, different shield block rate
    - Different Buffs, different shield block rate (If you try something out consider this)

    Additional Information about Shield Block Rate taken from
    http://l2p.bravehost.com/shieldblock.html


    •  
        DEX    modifier    DEX    modifier
        21    1.01    33    1.13
        22    1.02    34    1.14
        23    1.03    35    1.15
        24    1.04    36    1.16
        25    1.05    37    1.17
        26    1.06    38    1.18
        27    1.07    39    1.19
        28    1.08    40    1.20
        29    1.09    41    1.21
        30    1.10    42    1.22
        31    1.11    43    1.24
        32    1.12    

        level    modifier
        1    1.50
        2    1.70
        3    1.85
        4    2.00

        buff    level    modifier
        Bless Shield    1    1.30
        Bless Shield    2    1.40
        Bless Shield    3    1.50
        Bless Shield    4    1.60
        Bless Shield    5    1.70
        Bless Shield    6    1.80
        Clan Withstand-Attack    1    ?
        Guard Stance    1+    1.50
        Under the Protection of Pa'agrio    1    1.30
        Under the Protection of Pa'agrio    2    1.40
        Under the Protection of Pa'agrio    3    1.50

        set    Modifier
        Avadon heavy    1.24
        Dark Crystal heavy    1.18
        Doom heavy    1.24
        Full Plate    1.0526


    • Shield Block Rate


          
      * WARNING This is purely speculation. It isn't proven or tested at all.
          
      * Shield Block Rate = Base Shield Block Rate*DEX Modifier*Shield Mastery*Buffs*Set Bonus

      * Attacks from bows get a huge increase in shield block rate. As a rough estimate, the boost seems to be about +0.50 (added on the end of the calculation).

          
      * The following skills "have a chance" to ignore shield block rate -
      Spinning Slasher, Thunder Storm, Punch of Doom, Hammer Crush, Triple Sonic Slash, Burning Fist, Soul Breaker,          
      Hurricane Assault, Crush of Doom, Shock Blast, and Earthquake



      Base Shield Block Rate

      0.20. Anyway


      DEX modifier

          


      Shield Mastery




      Buffs


          * If you have more than one of these, you multiply all of your buffs into the formula.
          * Buffs within the same table do not stack.


      Set Bonus





      Infinity Axe


          * If you have this, multiply your shield block rate by 1.39








    How do you calculate your PDef and Shield PDef?

    Based on Mugi's tests:
    http://lineage2.mugimugi.org/shield.htm


    P.Def.
    = (( ((4+Armor P.Def ) *Level Modifier*Armor Bonus) + ShieldP.def * Advanced Block )*Buffs Type 1)+Armor Mastery+Buffs Type 2+(+6 Armor Bonus)

    Explanation:


    Armor PDef = PDef of your armor
    Wink
    Level Modifier = Your LvL
    Armor Bonus = E.G. IC Bonus +8% PDef
    Shield PDef = Pdef of your Shield
    Advanced Block 1 Shield P.Def. +60% , modifier 1,6
    Advanced Block 2 Shield P.Def. +80% , modifier 1,8
    Advanced Block 3 Shield P.Def. +100% , modifier 2
    Buffs Type 1 e.g. Shield 3 modifier: 1,15
    Armor mastery = Passive Skill LvL
    Buffs Type 2
    +6 Armor Bonus  


    Simple way: If you are buffed with Advanced Block and Shield 3

    Your PDef = (P.def + (Shield * Advanced Block modfier)) * 1.15)
Last Updated ( Tuesday, 12 June 2007 )
 
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