The Kamael: Skills |
| Sunday, 15 July 2007 | |
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ATTENTION:
If you repost any information or pictures please add a visible link to this site or better the real source(s) to give credit to all people who helped creating this list . Thank you! Source s80 Skills: http://lineage2.gametsg.com/ Source Kamael Skills: http://lineage2.norinuri.fighterforum.com/ http://www.l2guru.com/forum/showthread. ... 829&page=3 The Kamael: Skills Fallen Attack(lvl9): attacks the target with strong force. only can use with sword/blunt equipment. overhit is possible. MP consumption: 19MP Range: 40 Power:56 ![]() Dark Strike(lvl15): attacks the target using soul. only can use with sword/blunt/ancient sword equipment. overhit is possible. MP consumption: 37MP Range: 40 Power:261 ![]() Double Trust(lvl9): quickly stabs twice. only can use with rapier. MP consumption: 37MP Range: 40 Power:326 ![]() Rush(lvl1): charges toward the enemy. MP consumption: 40MP Range: 400 ![]() Spread Wing(lvl25): by spreading wing, attack the rear enemy. overhit is possible. MP consumption: 83MP Range: 40 Power:1827 ![]() Triple Trust(lvl37): quickly stabs three times. only can use with rapier. MP consumption: 75MP Range: 40 Power:2283 ![]() Abyssal Blaze(lvl37): make a canon using soul and throw. MP consumption: 75MP Range: 40 Power:2283 ![]() Transfer : Strenghtens fighting abilities; consumes own HP. HP consumption: 20 HP ![]() Flash artillery : Fires a flash at your enemy. Requires a Rapier. might 5,479! MP consumption: 75 HP Range: 40 ![]() Armed Force (LvL4): Active Attack: Increased damage if the target has been marked with "Death Mark" . might 5,180! MP consumption: 40 HP Range: 40 ![]() Noise Bind (Lv1): Your opponent will be unable to use black magic. MP consumption: 40MP Range: 400 ![]() Weapon exchange (Lv1): Make an even trade: 2 hand sword -- ancient sword / great sword 1 hand sword -- rapier bow -- crossbow MP consumption: 29MP ![]() Magic Attacks: Teleport (Lv1): Teleport instantaneously to your enemy. MP consumption: 100MP ![]() Arrow of Weakness: Fires arrows with additional dark power; might 15! MP consumption: 15MP Range: 600 ![]() Dark Explosion (LvL4): Exploding soul of Fire. AoE Attack. might 23. MP consumption: 47MP Range: 500 ![]() Shooting Soul (LvL30): Summons a soul which will attack your opponent. might 108. MP consumption: 69MP Range: 700 ![]() Dark Flame (LvL26): Magic Attack (moving on the field). Using your soul to attack enemies in front of you. might 76 MP consumption: 103MP Range: 40 ![]() Anihilation Circle (LvL9): Hurt surrounding enemies with a huge detonation. (AoE) might 108. MP consumption: 103MP Range: 500 ![]() Curse of Divinity (Lv5): The more buffs your enemy has the higher the damage you will do. might 108. MP consumption: 69MP Range: 600 ![]() Steal Divinity (Lv5): Transfers buffs from your enemy to yourself. MP consumption: 67MP Range: 600 ![]() Buff Skills Furious soul (Lv1): Absorb the strength of your enemy - increases his critical chance and critical damage. PDef and Evasion might reduce. MP consumption: 11MP Effect 1 ![]() Sword shield (Lv1): Increases your own Pdef while decreasing your run speed. MP consumption: 16MP Effect 1 ![]() Soul of the hawk (Lv1): Increases your chance to evade magic attacks. Something like Defense Aura probably MP consumption: 16MP Effect 1 ![]() Increase Power (Lv1): Increases your P.Atk (only during a special hour??) Something like Attack Aura probably MP consumption: 25MP Effect 2 ![]() Soul to Empower (Lv1): Increases your M.Atk (only during a special hour??) MP consumption: 50MP Effect 2 ![]() Dark Weapon (Lv1): bestows dark attribute to physical attacks. can buff party members MP consumption: 42MP Range: 400 Effect 2 ![]() Pride of Kamael (Lv1): Increases fighting abilities of a teammate but consumes 5 special stones. MP consumption: 44MP Range: 400 ![]() Shadow Bind (Lv1): Grabs enemy's shadow. MP consumption: 30MP Range: 400 ![]() Debuff Skills Disarm (Lv1): You can disarm your opponent and he won't be able to use his weapon for a short time. MP consumption: 25MP Range: 40 ![]() Death Mark (Lv10): Marks the enemy with "Death Mark". MP consumption: 35MP Range: 600 ![]() Surrender to Unholy(Lv18): Increases your resistance to water attacks BUT decreases your resistance to dark attacks. MP consumption: 35MP Range: 900 ![]() Toggle Skills: Hard March (Lv1): Increases his run speed. consumes MP continuously. MP consumption: 5MP ![]() Dark Blade (Lv1): bestows dark attack. MP consumption: 7MP ![]() Dark Blade (Lv1): increases resistant to dark attack. MP consumption: 8MP ![]() Passive Skills: Soul Mastery (Lv23): absorbs soul. ![]() Ancient Sword Mastery(Lv8): PAtk. increases when you are equipped with a "great sword" (two handed, kamael only). ![]() Rapier Mastery (Lv45): PAtk. increases when you are equipped with a rapier. ![]() Strike Back (Lv1): Reflects the damage of melee physical attack skills. ![]() Abyssal Power (Lv1): Increases MAtk. ![]() Special Ability Haste (Lv3): Increases PAtk. Increases the damage during PvP. ![]() Guilty Body (Lv1): Active when your are equipped with light armors - Decreases the effect of healing magic. ![]() Skills – mostly 3rd class professions http://www.l2guru.com/forum/showthread.php?t=82829 Kamael Patch Translation by dreamangel Special thanks to her for that great translation Tank Skills ![]() Increases Shield Defense Power while under attack. LvL1: 80M SP MP: 43 ![]() Lowers damage party members take while being under attack, the tank receives some of the damage party members take. Swordsinger Skills: ![]() Increases resistance to all four elements. BD Skills: ![]() Increases resistance to two specific conditions (maybe sleep, bleed??). All Archers: ![]() probability of increasing bow type weapon atk speed ![]() probability of increasing moving speed ![]() probability of increasing atk speed + decrease mp usage ![]() Might restore MP while under attack. Titan ![]() within a certain time increases physical to max (?) Scavenger: ![]() turn blue mob dead bodies into bombs, when the time's up bombing attack Archmage: ![]() strong fire atk .. vortex ![]() strong fire continuous atk Spell Singer ![]() strong ice atk .. vortex ![]() strong water continuous atk NOT Confirmed but probably spellsinger: ![]() ice area atk + curse lower speed Storm Screamer ![]() strong wind atk ![]() continuous strong wind atk Shillien/Elven Elder ![]() within a period of time increases the effectiveness of recharge Bishop: ![]() within a period of time increases the effectiveness of hp heal Warcryer: ![]() seals p.atk of area mobs DOMINATOR: ![]() lowers probility of party being attacked critical Other: ![]() Enhanced Attack. Element: Fire ![]() Enhanced Attack. Element: Water ![]() Enhanced Attack. Element: Wind ![]() Enhanced Attack. Element: Earth ![]() AoE Attack: Element Fire ![]() AoE Attack: Element None Unconfirmed Race: ![]() Fatal Might. Might increase the P.Atk. Maybe all DD's .. maestro, dreadnought, duelist!! ![]() Increase Mp consumption and black magic damage. Probably Soultaker or Storm Screamer. Kamael Patch Translation by dreamangel July 13, 2007 Skill Correction / Adjustment - Revenge - skills to provoke substantially increase in effect - Agression / Strong Aggression skill effect substantially increases effect, cooldown time increases, casting speed will not affect cooldown time - All knights will get both the Iron Shield and Shield Absorb skills - Knight classes' Heavy Armor Mastery reduces critical dmg effect - all archer/dagger/orc fighters' Light Armor Mastery reduces critical dmg landing rate - The original skills that were shared by the alliance is now changed to guild only. (dominator skills etc) - sws (2?) - increases party def to the 4 different elements (fire,water,earth,wind) - bd (2?) - increases party's 2 different ...? - archers (2?) - probability of increasing casting speed + decrease mp usage when attack - archers (2?) - probability of mp regen - archers (2?) - probability of increasing bow type weapon atk speed - archers (2?) - probability of increasing moving speed The above was mentioned under Counter, probably means counter attack probability - Titan (3) - within a certain time increases physical to max (?) - Scav (2?) - turn blue mob dead bodies into bombs, when the time's up bombing attack - wizard (3) - strong fire atk - wizard (3) - continuous strong fire atk - sps (3) - strong water atk - sps (3) - strong water continuous atk - sps (3) - ice area atk + curse lower speed - sh (3) - strong wind atk - sh (3) - continuous strong wind atk - bishop (2?)- within a period of time increases the effectiveness of hp heal - se/ee (2?) - within a period of time increases the effectiveness of recharge - wc (2?) - lowers probility of party being attacked critical - dominator (3) - seals p.atk of area mobs Skills Adjustment - adjustment to debuff time - DOT skills effectiveness goes up - UE: can evade p.atk - Erase: cool down time increased - shield block mastery increases more def - the effectiveness of Eva’s Shield goes down - Shield Block skill goes down in blocking rate - Passive Critical Chance: (only applies to Plain Walker) goes up to level 4 - Passive Critical Power (only applies to AW) goes up to level 7 - Only 1 type of Elemental Attack Effect can exist, however elemental def can have a few different types co-existing. |
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| Last Updated ( Monday, 30 July 2007 ) |
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