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The Kamael: Skills

Sunday, 15 July 2007
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Source s80 Skills:
http://lineage2.gametsg.com/

Source Kamael Skills:
http://lineage2.norinuri.fighterforum.com/
http://www.l2guru.com/forum/showthread. ... 829&page=3




The Kamael: Skills



Fallen Attack(lvl9): attacks the target with strong force. only can use with sword/blunt equipment. overhit is possible.
MP consumption: 19MP
Range: 40
Power:56

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Dark Strike(lvl15): attacks the target using soul. only can use with sword/blunt/ancient sword equipment. overhit is possible.
MP consumption: 37MP
Range: 40
Power:261

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Double Trust(lvl9): quickly stabs twice. only can use with rapier.
MP consumption: 37MP
Range: 40
Power:326

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Rush(lvl1): charges toward the enemy.
MP consumption: 40MP
Range: 400


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Spread Wing(lvl25): by spreading wing, attack the rear enemy. overhit is possible.
MP consumption: 83MP
Range: 40
Power:1827

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Triple Trust(lvl37): quickly stabs three times. only can use with rapier.
MP consumption: 75MP
Range: 40
Power:2283

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Abyssal Blaze(lvl37): make a canon using soul and throw.
MP consumption: 75MP
Range: 40
Power:2283

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Transfer : Strenghtens fighting abilities; consumes own HP.
HP consumption: 20 HP

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Flash artillery : Fires a flash at your enemy. Requires a Rapier.
might 5,479!
MP consumption: 75 HP
Range: 40

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Armed Force (LvL4): Active Attack: Increased damage if the target has been marked with "Death Mark" .
might 5,180!
MP consumption: 40 HP
Range: 40

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Noise Bind (Lv1): Your opponent will be unable to use black magic.
MP consumption: 40MP
Range: 400

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Weapon exchange (Lv1): Make an even trade:
2 hand sword -- ancient sword / great sword
1 hand sword -- rapier
bow -- crossbow
MP consumption: 29MP

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Magic Attacks:


Teleport (Lv1): Teleport instantaneously to your enemy.
MP consumption: 100MP

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Arrow of Weakness: Fires arrows with additional dark power;
might 15!
MP consumption: 15MP
Range: 600

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Dark Explosion (LvL4): Exploding soul of Fire. AoE Attack.
might 23.
MP consumption: 47MP
Range: 500

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Shooting Soul (LvL30): Summons a soul which will attack your opponent.
might 108.
MP consumption: 69MP
Range: 700

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Dark Flame (LvL26): Magic Attack (moving on the field). Using your soul to attack enemies in front of you.
might 76
MP consumption: 103MP
Range: 40

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Anihilation Circle (LvL9): Hurt surrounding enemies with a huge detonation. (AoE)
might 108.
MP consumption: 103MP
Range: 500

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Curse of Divinity (Lv5): The more buffs your enemy has the higher the damage you will do.
might 108.
MP consumption: 69MP
Range: 600

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Steal Divinity (Lv5): Transfers buffs from your enemy to yourself.
MP consumption: 67MP
Range: 600

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Buff Skills

Furious soul (Lv1): Absorb the strength of your enemy - increases his critical chance and critical damage. PDef and Evasion might reduce.
MP consumption: 11MP
Effect 1

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Sword shield (Lv1): Increases your own Pdef while decreasing your run speed.
MP consumption: 16MP
Effect 1

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Soul of the hawk (Lv1): Increases your chance to evade magic attacks.
Something like Defense Aura probably
MP consumption: 16MP
Effect 1

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Increase Power (Lv1): Increases your P.Atk (only during a special hour??)
Something like Attack Aura probably
MP consumption: 25MP
Effect 2

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Soul to Empower (Lv1): Increases your M.Atk (only during a special hour??)

MP consumption: 50MP
Effect 2

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Dark Weapon (Lv1): bestows dark attribute to physical attacks. can buff party members

MP consumption: 42MP
Range: 400
Effect 2

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Pride of Kamael (Lv1): Increases fighting abilities of a teammate but consumes 5 special stones.

MP consumption: 44MP
Range: 400

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Shadow Bind (Lv1): Grabs enemy's shadow.

MP consumption: 30MP
Range: 400

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Debuff Skills

Disarm (Lv1): You can disarm your opponent and he won't be able to use his weapon for a short time.

MP consumption: 25MP
Range: 40

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Death Mark (Lv10): Marks the enemy with "Death Mark".

MP consumption: 35MP
Range: 600

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Surrender to Unholy(Lv18): Increases your resistance to water attacks BUT decreases your resistance to dark attacks.

MP consumption: 35MP
Range: 900

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Toggle Skills:

Hard March (Lv1): Increases his run speed. consumes MP continuously.
MP consumption: 5MP

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Dark Blade (Lv1): bestows dark attack.
MP consumption: 7MP

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Dark Blade (Lv1): increases resistant to dark attack.
MP consumption: 8MP

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Passive Skills:


Soul Mastery (Lv23): absorbs soul.

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Ancient Sword Mastery(Lv8): PAtk. increases when you are equipped with a "great sword" (two handed, kamael only).

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Rapier Mastery (Lv45): PAtk. increases when you are equipped with a rapier.

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Strike Back (Lv1): Reflects the damage of melee physical attack skills.

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Abyssal Power (Lv1): Increases MAtk.

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Special Ability Haste (Lv3): Increases PAtk. Increases the damage during PvP.

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Guilty Body (Lv1): Active when your are equipped with light armors - Decreases the effect of healing magic.

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Skills – mostly 3rd class professions



http://www.l2guru.com/forum/showthread.php?t=82829
Kamael Patch Translation by dreamangel
Special thanks to her for that great translation


Tank Skills

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Increases Shield Defense Power while under attack.
LvL1: 80M SP
MP: 43

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Lowers damage party members take while being under attack, the tank receives some of the damage party members take.


Swordsinger Skills:
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Increases resistance to all four elements.


BD Skills:
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Increases resistance to two specific conditions (maybe sleep, bleed??).


All Archers:
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probability of increasing bow type weapon atk speed

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probability of increasing moving speed

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probability of increasing atk speed + decrease mp usage

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Might restore MP while under attack.


Titan
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within a certain time increases physical to max (?)


Scavenger:
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turn blue mob dead bodies into bombs, when the time's up bombing attack


Archmage:
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strong fire atk .. vortex

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strong fire continuous atk


Spell Singer
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strong ice atk .. vortex

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strong water continuous atk

NOT Confirmed but probably spellsinger:
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ice area atk + curse lower speed


Storm Screamer
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strong wind atk

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continuous strong wind atk

Shillien/Elven Elder
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within a period of time increases the effectiveness of recharge



Bishop:
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within a period of time increases the effectiveness of hp heal


Warcryer:

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seals p.atk of area mobs


DOMINATOR:
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lowers probility of party being attacked critical



Other:

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Enhanced Attack. Element: Fire


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Enhanced Attack. Element: Water


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Enhanced Attack. Element: Wind


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Enhanced Attack. Element: Earth


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AoE Attack: Element Fire




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AoE Attack: Element None



Unconfirmed Race:

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Fatal Might. Might increase the P.Atk. Maybe all DD's .. maestro, dreadnought, duelist!!


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Increase Mp consumption and black magic damage. Probably Soultaker or Storm Screamer.





Kamael Patch Translation by dreamangel


July 13, 2007 Skill Correction / Adjustment
- Revenge - skills to provoke substantially increase in effect
- Agression / Strong Aggression skill effect substantially increases effect, cooldown time increases, casting speed will not affect cooldown time
- All knights will get both the Iron Shield and Shield Absorb skills
- Knight classes' Heavy Armor Mastery reduces critical dmg effect
- all archer/dagger/orc fighters' Light Armor Mastery reduces critical dmg landing rate
- The original skills that were shared by the alliance is now changed to guild only. (dominator skills etc)



- sws (2?) - increases party def to the 4 different elements (fire,water,earth,wind)
- bd (2?) - increases party's 2 different ...?
- archers (2?) - probability of increasing casting speed + decrease mp usage when attack
- archers (2?) - probability of mp regen
- archers (2?) - probability of increasing bow type weapon atk speed
- archers (2?) - probability of increasing moving speed
The above was mentioned under Counter, probably means counter attack probability

- Titan (3) - within a certain time increases physical to max (?)
- Scav (2?) - turn blue mob dead bodies into bombs, when the time's up bombing attack
- wizard (3) - strong fire atk
- wizard (3) - continuous strong fire atk
- sps (3) - strong water atk
- sps (3) - strong water continuous atk
- sps (3) - ice area atk + curse lower speed
- sh (3) - strong wind atk
- sh (3) - continuous strong wind atk
- bishop (2?)- within a period of time increases the effectiveness of hp heal
- se/ee (2?) - within a period of time increases the effectiveness of recharge
- wc (2?) - lowers probility of party being attacked critical
- dominator (3) - seals p.atk of area mobs

Skills Adjustment
- adjustment to debuff time
- DOT skills effectiveness goes up
- UE: can evade p.atk
- Erase: cool down time increased
- shield block mastery increases more def
- the effectiveness of Eva’s Shield goes down
- Shield Block skill goes down in blocking rate
- Passive Critical Chance: (only applies to Plain Walker) goes up to level 4
- Passive Critical Power (only applies to AW) goes up to level 7

- Only 1 type of Elemental Attack Effect can exist, however elemental def can have a few different types co-existing.

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3.20 Copyright (C) 2007 Alain Georgette / Copyright (C) 2006 Frantisek Hliva. All rights reserved."

Last Updated ( Monday, 30 July 2007 )
 
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